The Redemption of Erâth: History of Erâth – Geography of Erâth

As noted in the Overview, Erâth is a flat world. The origins of this are a mystery; certainly this does not fit the laws of the Universe in which we live, but it is clear Erâth does not exist in quite the same lifespace. In finite terms, Erâth spans approximately 3,000 leagues in an East-West direction, and slightly more than 2,000 North-South. Most places in Erâth are of temperate climate, with cold winters and warm summers, rainfall and leaf-fall in Spring and Autumn.

Erâth’s surface is made of six major land masses, with one, large, interconnected sea separating them all. There is also one very small island in the northernmost part of Erâth, no more than 200 leagues East to West, unique in that it does not appear to have originated from any of the larger land masses.

These seven land masses form the seven regions of Erâth, and are Golgor, Naruun, Faerün, Cathaï, Thaeìn, Aélûr, and Oríthiae. The names of these lands are one of the few remnants of the Ancients; as long as there have been men in Erâth, so have the seven lands been named. However, they have not always been as they are

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The Redemption of Erâth: History of Erâth – Overview

Here begins the world of Erâth. Over the following weeks, I will be publishing the detailed history and background of the world in which my book, The Redemption of Erâth, is set.

It should be noted that this history was written long before the story of Brandyé and is fate was well-known, and as it is based on loose information and ill-remembered tales, there may be discrepancies, both within the history itself, and with the story of Brandyé’s life.

These errors may be corrected and updated at a future time; for the moment, I will present these histories as they were originally published, so that you may at least be introduced to this incredible world.

Enjoy!

(i) Origins

The origins of Erâth are obscure, and little is known of its earliest beginnings. Erâth comprises all of known existence; there is nothing beyond Erâth that can be known. In some respects, Erâth represents the Universe, but is in many regards finite.

Erâth is a flat world. This does not, however, mean it is not round. It has a North, South, East and West, and most parts of it remain unexplored. There are continents, and seas. Some seas are so vast they cannot be crossed, and likely are inhabited by creatures of equal size. There are large tracts of Erâth that are desolate wastelands. Much of Erâth is forested, but there are deserts, also.

Perhaps the most curious aspect of Erâth is that it has an edge. In any particular direction, if you were to journey long enough (although the journey could well be beyond the lifespan of most creatures of Erâth), you would encounter one of two things: either mountains that increase in size and steepness until eventually culminating in an impassable wall; or a plunge, profound beyond depth, where the land or sea drops to oblivion. There are the remnants of at least one notable city on the edge of Erâth […]

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The Redemption of Erâth: Moving forward…into the past.

So…the dust is slowly settling, the realization that I I’ve written nearly 110,000 words in a coherent sequence (something I hear they call a “novel”) in sinking in, and while I am going to be taking a break to rest my fingers, I can’t help but feel sorry for you, my poor readers, that you will be deprived of my wondrous words (ha!).

So I have a special treat for you: starting next week, I will begin to publish the work that began this whole journey: the history of the world of Erâth, from its very creation, all the way until the events that take place in the story you have just read.

If you’ve been with me a while, you’ll recognize that this history was already published some time ago over on Satis, but I am sneaky, and have removed them from that site so as not to spoil the surprises (destinare got there, but don’t ask her!). It is a deep, expansive and breathing world; a world filled with life, and love, and darkness, and terrible tragedy. It is a world of mystery, of questions unanswered (because I couldn’t think them up), and of men and demons and beasts.

For now […]

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