I am admittedly a bit of a technology geek. Not that I’m into coding and all that mess – I just like my toys. Life would be impossible without my iPhone, and very, very difficult without my iPad.
The truth is, though, that whilst I do read, check news, and sometimes even work on these devices, I actually end up mostly just playing games on them. Kind of sad, right?
One of the games that has sucked my time more than others is a thing called Infinity Blade. It’s honestly a pretty basic, boring game: you are a knight, you fight your way through hordes of demons to reach the God King, and try to defeat him. If you don’t, you go back to the beginning. If you do…you go back to the beginning. The main draw of Infinity Blade is that, for a mobile device like an iPhone, the graphics are actually pretty decent.
However, that’s really besides the point. One of the enemies in Infinity Blade is a ghastly creature called a Rookbane, who sports a scary horse head and wields an unpleasant-looking sword:
The other day, Little Satis and I were watching Time Bandits for the first time. There’s a scene where the little boy Kevin inadvertently helps Agamemnon defeat a minotaur in ancient Greece:
Is it just me, or is the resemblance uncanny?
So many thoughts:
Okay, maybe two.
1. Wouldn’t you expect something called a “Rookbane” to have a bird’s head instead of a horse’s one? Or is this creature the bane of rooks? In which case–I was never aware that horses and ominous black birds were natural enemies.
2. Time Bandits. Saw that for the first time recently myself. What. A. Weird. Movie. (I should not have been surprised.) It was all okay until the end. The end was just messed up.
I don’t think the main goal of the game is to be thematically coherent. I also agree with you about Time Bandits; there isn’t any way in which I can make the ending make sense.
Phew. I’m glad it’s not just me.
Reblogged this on ortnernolan.