How Should Death Be Treated in Fiction?

As someone who suffers from bipolar depression and has often been suicidal, I think about death possibly more frequently than most. And when I say think about it, I mean really ponder it – what it must feel like to breathe a last breath, to beat a last heartbeat, and then the moments of fading consciousness as the body fights its hardest to prevent a total shutdown on a cellular level. After all, dying is a process – it isn’t instant.

To quote Depeche Mode, death is everywhere; we see it daily on the news, and in real life with the crushed squirrels and battered deer on the side of the road. We cause it – deliberately and inadvertently – when we swat at a mosquito, or a wasp. But we only ever experience it once, which is why it remains such a mystery; no one can really tell what it’s like to die, because – to quote The Crow – there ain’t no coming back.

And as art is a reflection of life, and death is a part of life, death finds its way into the stories we tell with an almost inescapable certainty. Whether the story is The Lion King or Pulp Fiction, there is hardly a tale in the world that doesn’t deal with death in some way – whether explicitly, implicitly, or at least by threatening characters with death as a kind of ultimate stake.

In most stories where death is a central plot point, the deaths in question are typically premature – the result of violence or illness. These deaths, of course, carry the heaviest emotional weight – at least, when the character is some form of protagonist. These deaths are usually treated with a measure of respect, dignity and gravitas.

When the character is a villain, however, things become different. Low-level goons are often offed with a kind of casual indifference, whilst end-bosses are treated to a typically spectacular death, glorifying their demise as something to be celebrated in all its gore. The 2012 film Dredd is a picture-perfect epitome of this: throughout the movie quite literally hundreds of people are killed in a variety of inventive and bloody ways, but nothing tops the two-minute slow-motion swan-dive from a 200-story window that demolishes – in exceptionally graphic detail – the movie’s head honcho, Ma-Ma.

Evidently, there are a lot of ways to treat a character’s death, from understated and emotional to disbelievingly violent and visually spectacular, and some of this depends on the nature of the character and the nature of the story. But what defines the appropriateness of the realism, so to speak, of a character’s demise? And how is realism defined, when – as noted above – no one really knows what it’s like to die in the first place?

To this end, I think the intended audience is an important consideration in the description, detail and realism of the death in question. If you’re writing for six-year-olds, it’s entirely appropriate to deal with the topic, but perhaps in a softer way than if you’re writing for sixteen-year-olds.

But even for an older audience, it’s important to understand the living experiences that the majority of them have gone through. Very few six-year-olds will have experienced death first-hand. Sixteen-year-olds, on the other hand, may well of witnessed the passing of a grandparent, or a beloved family pet. And a sixty-year-old will have likely experienced numerous deaths in their lifetime. And the method of describing a fictional death depends on the sensibility and general understanding of the target audience.

When I started writing The Redemption of Erâth, I knew there were going to be deaths of important characters. Being that the story is intended as a kind of suitable-for-all-ages tale, I wanted to treat these deaths as truly meaningful, impactful and important, without glorifying the detail of the characters’ passing. The first major death, a teenage girl, is described in passing as an arrow piercing her heart. The second, an invented fantasy being, is described in more detail with gashes to her throat and sliver blood spattered about. But in both of these cases, the focus was not on the detail of the death, but the emotional impact on the remaining characters.

In my alter-ego’s young adult novel, 22 Scars, there are only two character deaths; a young girl who dies from leukemia, described from afar through the journal entries of her friend, and a teenager who dies in a car crash – only the aftermath of which is shown. There are a number of other ‘violent’ instances – self-harm, rape and abuse – but the detail of these scenes was again written with a young adult audience in mind: I don’t shy away, but nor do I try to glorify either the abuse or the suffering. My goal was simply to describe the reality of these terrible ordeals; I wouldn’t anticipate a ten-year-old reading it.

It’s a fine line to toe; passing death off as both easy to deal and easy to experience is in some ways an injustice to the reality of dying. To see waves of bad guys mown down with machine guns makes it seem like death is a quick pop and then you fall down and go to sleep. To watch a teenage girl slit her wrists and bleed out in a bathtub (reference: Thirteen Reasons Why) is gory and off-putting, but also belies the difficulty of such a scenario – it is not easy to cut that deep, nor does it typically result in a quick and quiet death.

The advent of cellphones and live-streaming has made it unfortunately easy to watch a real person die, and anyone whose stood by and watched will tell you: death is not easy. The body will fight to the last cell to remain alive, even as shock sets in and the victim loses consciousness. People don’t just fall down when shot; they remain alive for minutes afterward. They move around. They try desperately to stay alive.

To what extent should the realities of death be described in fiction? Is there a line between realistic sensitivity and glorification? Death will always be around, but how should it be treated in fiction?

There may be no easy answer – but I’d love to hear your thoughts in the comments. How do you think death should be treated in fiction?

What’s Next for The Redemption of Erâth?

So now that the third book in the Redemption of Erâth series is finished, edited and published, it’s time to start thinking about where to take the series from here. (Well, not really – it’s been planned out for a long time; I just need to write the rest of it.)

You see, way back in 2011 I originally outlined a series of seven novels, without thinking too hard about where I was going to go with them all. I had a rough idea of the main characters, and a pencil-thin sketch of the ending, but really it was the frame of an outline; just the bare bones with which to get started. I don’t think I even really considered whether I would even reach the end of the series, or finish telling the tale.

Well, now I’m three books and 400,000 words into it, and things are – more or less – going strong. The great thing about writing is that even when things are planned, there are still surprises. I didn’t know Sonora was going to die in the first book until about a chapter before it actually happened. I didn’t know that Brandyé was going to join the army of Erârün in Exile. And I had absolutely no idea that Elven would (spoiler for book three!) become a king.

So what’s in store for book four? I took some time the other day to begin mapping out the path of Brandyé and Elven in the fourth installment, tentatively called The Fall of Thaeìn. I start by splitting the book into five sections of five chapters each (as has become the standard layout for Redemption of Erâth books), and then giving each part and chapter a name. These names act as as placeholders to remind me of what I intend to happen in each chapter and section of the book.

Then, based on a rough determination of how long each chapter should be (around 4,000 words per chapter for book four), I split the chapters into rough scenes – usually about 1,000 words per scene. I might do this for one or two chapters at once, but not for the whole book – because, of course, things may change as I write. The overall direction usually stays the same, but the details – even important ones, such as who lives and dies – could vary from moment to moment as I fill in the plot with actual written, flowing sentences.

This is what I have so far:

Part I: The Threads of War

Chapter 1: The Southern Villages
Chapter 2: The Battle of Südsby
Chapter 3: The Forms of Death
Chapter 4: A Séance
Chapter 5: The Return to the Cosari

Part II: Alliances

Chapter 6: Khana’s Tale
Chapter 7: The Challenge for Cosar
Chapter 8: From Sea to Mountain
Chapter 9: The Defense of the Hochträe
Chapter 10: The Sky Fleets

Part III: The Siege of Vira Weitor

Chapter 11: A City Beset
Chapter 12: The Siege Begins
Chapter 13: The Waning Year
Chapter 14: The Appearance of Danâr
Chapter 15: Flight from the Black City

Part IV: Betrayal

Chapter 16: The Illuèn’s Last Stronghold
Chapter 17: The Ashes of Defeat
Chapter 18: Decisions
Chapter 19: The Meeting Under the Wall
Chapter 20: A Broken Friendship

Part V: Retreat to the North

Chapter 21: The Lonely Road
Chapter 22: The Armies of the North
Chapter 23: Passing the Bridge of Aélûr
Chapter 24: The Fortress of Hindarìn
Chapter 25: The Last Trace of Peace

I’ve written (so far) about 1,000 words of the first chapter. I have to say, it’s refreshing to be back at the creative wheel, to be spinning yarns and telling tales and putting pen to paper (or fingers to keyboard). I have no doubt that this new story will take me places I can’t yet imagine, but I’m looking forward to the journey: and I’ll be sure to share it with you as we go!

Elric and the Advent of Sword and Sorcery

I probably don’t need to remind anyone that there are a lot of genres of literature out there. Sometimes, of course, books can be forced into categories that they truly don’t match, but for the most part, the reason we have genres is because a lot of stories tend to fall into those categories fairly neatly.

And for every genre of writing, there are endless sub-genres, too. Look no further than Amazon’s ranking system, where The Redemption of Erâth falls under “Science Fiction & Fantasy > Fantasy > Epic” as equally as “Literature and Fiction > Horror > Dark Fantasy”. (I don’t make up these categories, nor did I place my books into them; there’s precious little horror in The Redemption of Erâth.) The goal of this, of course, is to make accessing literature easier, so that the reader knows what to expect. After all, Harry Potter and The Lord of the Rings are both considered fantasy, yet they have about as much in common as The Wheel of Time does with A Song of Ice and Fire.

But then, every once in a while, something comes along that redefines a genre. Or, if you’re lucky, creates a new one. Within the world of fantasy, which typically governs stories with alternate worlds, magic and medieval-type settings, the gamut runs from high fantasy – set in an entirely alternate world – to urban fantasy – set in a cross between a fantasy world and the real world. And whilst Tolkien is typically regarded as the master of the first, with C.S. Lewis arguably pioneering the second, today I want to talk about a genre that is sometimes unfairly dismissed as ‘easy’, or less serious: sword & sorcery.

Sword & sorcery fantasy, as the title implies, typically deals with the heroic adventures of a sword-wielding hero as they go from battle to battle, traveling the length and breadth of whatever world they’re set in, often pitted against dark sorcerers or magicians. Whilst there are obviously many possible crossovers between sword & sorcery and other fantasy sub-genres, some of the key elements are that the hero often knows they are the hero, and may even embrace that fact; also, that those same heroes typically live for adventure, and may go seeking for the glory of battle.

The term “sword & sorcery” was first coined by author Michael Moorcock in a letter to the magazine Amra, looking to describe the works of Robert E. Howard, and in particular, his Conan adventures. He was looking for something to distinguish these tales from other, similar genres, whilst focusing on the supernatural/mythical element that is so often prevalent in the genre.

Michael Moorcock himself became one of the best-known names in the sword & sorcery genre with his ongoing tales of Elric, the last emperor of Melniboné, and his adventures through lands of danger and deception. One of the lynchpins of sword & sorcery – the sword – makes a prominent appearance in these stories in the form of Stormbringer, a weapon that both confers strength to Elric (a physically weak antihero) whilst also eating away at his soul.

I remember greatly enjoying the tales of Elric and Stormbringer when I was young, primarily because they didn’t necessarily come with the deathly-serious world-saving implications of books such as The Lord of the Rings. It was adventure, pure and simple; there were stakes, yes, but they were always personal to the hero, and the world was just the world in which these adventures took place. For me it was refreshing, as so many of the tales I had read unto that point revolved around a reluctant hero that had to save their entire world (too many stories today, I fear, follow this tradition – including my own!).

It’s an interesting sort of idea, I think, to have a story whose sole purpose is to entertain; a story that has no allegory or moral, no lesson to be learned, and no great consequences for the world should the hero fail is something that provides a delightful escape from the realities of the ‘real’ world around us. And whilst there will always be a place for the Harry Potters and the Brandyé Dui-Erâths, there should equally be room for the Elrics, too.

What are your favorite sword & sorcery fantasies, and why?