The Redemption of Erâth: Dreams

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In my efforts to blog a little more than I have been doing, I’d like to commit to posting something about The Redemption of Erâth each week, even if it’s only a brief update on how things are going. As some of you know I’m currently working my way through editing The Redemption of Erâth: Exile in response to my editor’s comments and changes. One of the things she mentioned was that, in comparison to Consolation, the main character, Brandyé, has notably few dreams/visions in this book. She pointed out that he either needs to have a couple more dreams (meaningful ones, that is to say), or an explanation as for why he’s suddenly deprived of them.

I found a perfect place to insert another dream sequence—it’s another foreshadowing of something that is yet to come, this time not for several books—and I’d like to share it with you all today.

In his fever the hope of light was mixed with the despair of utter Darkness, and more than once he felt himself drawn far away, the world around him becoming distant and mute. His waking vision narrowed and dimmed while his sleep became restless, and before long he began to see things in his mind that could not be: fierundé surrounded him, towering high like the demons they were, and no Illuèn came to rescue him. Instead, Shaera floated through his vision once again, and in the distance he could hear Sonora calling to him, her words lost to time. Standing tall in the distance was a figure of grotesque Darkness, the demon lord’s blade grasped tight in its left hand, and despite the shadows there was something dreadfully familiar about its face—an evil he knew only too well.

In the depths of this Darkness he turned inward, and as his mind threatened to collapse he found himself suddenly in a desolate, empty and hauntingly familiar place. He was in a small, rough boat, floating once more on the dread black sea that he thought he had abandoned years before, and there was no land in sight. The sky was utterly black, yet a faint crimson glow pervaded and gave such an awful light to the scene that he felt a sickness that was nothing to do with his fever.

It was a dream, he now knew—Ermèn’s words echoed through his mind—but the reassurance that he might return from this place did little to assuage the dread he felt at being here. Like all the dreams of his youth it was a place he did not care for in the slightest, and like the dream of the fierundé in the forest he was terrified of it one day coming true.

As the boat bobbed gently in the swell he took note of his surroundings, and saw there was a person in the boat with him, back turned and hood high over his head. A chill passed through him at the figure’s motionless posture, and he leaned over to tap the person on the shoulder. The figure did not respond, and he moved closer, careful not to upset the small boat. He pulled upon the figure’s shoulder, turning him so that his face was visible, and there, silent dead eyes staring into the distance, was Elven. Brandyé called his name aloud, but his friend made no sign that he had heard him; no sign, in fact, that he was even among the living. He shook his shoulder, and Elven’s lifeless body rocked at the motion.
Panic began to overtake Brandyé at the thought that Elven might be dead, but the knowledge that this was—must be—a dream gave him some strength. He sat back once more in the boat, and considered his position. He cast his mind back to the dreams of his youth: the lost city, the fierundé, and even the dread tower surrounded by rivers of fire, and it came to him that each time, there was something for him to see, a culmination to the vision.

He waited, but nothing came. For what seemed like hours he sat in the boat, floating with the waves, and there was no sound, no sight, nor even any smell that might tell him of his fate. Only after an age did it occur to him that he might be meant to leave these surroundings, and indeed at the thought he noticed the pair of oars in the bottom of the boat.

They were little more than planks of wood, in fact, but served their purpose: he picked on up, and began to pull at the water. Slowly the boat began to move through the dead sea, first this way and then that as he alternated sides in his paddling. He tried not to look upon Elven’s lifeless form as the boat bobbed up and down, and focused his attention on his efforts.

Soon he began to feel a breeze on his face, and knew that they were moving at a fair pace. For a moment he paused, breathless and sweating, and it was then that he heard, faint over the lapping of the waves, the sound of many men working hard at something. Cries, shouts, clangs, scraping and grinding drifted to his ears, and as he lifted his eyes he froze cold.

Far in the distance, only just visible in the awful gloom, rose a great pinnacle of stone out of the black water, a vast edifice that towered hundreds of feet above his head and disappeared into the haze. At its summit many fires burned bright, and it was from here that the sounds emanated. As he drew closer he saw that there were hundreds of men and beasts alike moving to and fro along the top of this spire of rock, and it seemed they were to a one busied in the construction of a great wooden projection that stood out far over the water, hanging in the air like the broken end of a bridge.

Brandyé was at a loss to understand what these creatures and men were doing, though there was something dreadfully familiar about it all. Inexplicably his mind went out to Shaera, and he wondered at her absence: she had been in so many of his dreams that he realized he had almost been expecting to find her here, also. He thought perhaps she would have had something to say to him about this, though of course he would not have understood her ancient words.

For a moment these thoughts occupied him, and he failed to notice the change in tone of the men and beasts far above him: slowly their hammering and sawing ceased, and it was only when silence descended that he looked up again to find hundreds of pairs of eyes staring back down at him.

There was a soft splash in the water beside him, and Brandyé glanced down at the water, thinking perhaps it was some kind of fish. He saw only ripples in the water, but then came a second splash, followed by a thud, and a stone tumbled to the bottom of the boat. Looking up in sudden fear he realized that he was being bombarded from above, stones cast upon him from an unthinkable height.

Crying out he held the wooden paddle over his head as yet more stones descended upon him, and then there was a flash of flame and he saw that they were now sending burning arrows upon him as well. In an instant the boat was alight, and as the heat threatened to sear him his thoughts went to Elven, who had not moved or reacted throughout all of this. Torn between a blazing boat and a poison sea, Brandyé gathered his courage, grasped Elven’s lifeless form and hauled mightily, sending them both tumbling into the water.

The dread water closed swiftly above his head, and it was now that Brandyé realized the true nature of the black ocean, for it was unlike any water that he knew. Though the boat’s dead wood had remained afloat upon it, the sea had an affinity for living flesh, and in spite of his thrashing would not allow him to return to the surface. Deeper down he was dragged, and he lost his hold on Elven’s cloak. Darkness crept over his vision, and as his breath failed him he breathed in the sick water, felt it enter his lungs, and felt its poison inside of him. Desperately he tried to swim, but his limbs grew heavy, and laden with an unstoppable Darkness, he sank to the ocean’s stony depths and was no more.

What do you all think?

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The Redemption of Erâth: Editing Book Two

The New Year has come, and with it I’m diving deep into the editing process for Book Two, Exile. I actually received the manuscript back from my editor in November, but between my depression, working on my symphony (which I’ve now stopped working on, of course … ) and the holidays I just couldn’t bring myself to start work on it until now. The main reason, of course, is that there is a lot of work to do:

There are two major things here and, to brace you, it probably means extensive re-writes.

—Parisa, my editor

The first major issue she had was that the goal/conflict of the book were unclear. The second is the organization of the book. And, as much as it pains me to admit it, she’s absolutely right.

The thing is, The Redemption of Erâth: Exile was a difficult book to write, and is a difficult book to fit into the series. It’s basically a great, big transition between the small world of Consolation that Brandyé knows so well, and the greater world of Erâth that is, essentially, a mystery to him. We are introduced, along with Brandyé, to new people, new cultures and new worlds, and throughout this journey he is unsure what his purpose is among all of it. In Consolation, he was basically a big fish in a small pond; now he’s a guppy in the Pacific, so to speak. With Book Three, Ancients and Death (which, as some of you know, I’ve already started to write), the goal becomes much clearer. The role of certain characters becomes clearer as well.

But in Exile, everything is a bit of a mystery. It’s an adventure story, a little bit like The Hobbit is compared to The Lord of the Rings. And this is the problem. I know, as the author, what’s important in the story and what will come back in future books. You, as the reader, don’t. And I need to make things clearer.

Some of you have already read through the rough draft of Exile as I’ve posted it here on satiswrites.com; for the rest of you, here is a brief summary of the novel’s five parts:

Part I: Cosari of the South

Brandyé is captured by a race of men known as the Cosari, and lives as a slave and servant among them for several years. Eventually be befriends one of them, a sea captain by the name of Khana. After a disastrous sea battle, Brandyé is set free with a fond parting gift from Khana.

Part II: In The Forests of the Trestaé

Traveling now alone through an unknown forest, Brandyé encounters first an odd old man named Ermèn, and then old friends: the Dotterys. He learns of the fate of Consolation and the Fortunaé, and learns about himself and the Darkness within him. He vows to set out to discover the wider world of Erâth and fight against Darkness, and Elven agrees to accompany him.

Part III: The Illuèn

Set upon by fierundé, Brandyé and Elven are rescued by a mystical race of beings: the Illuèn. They spend some time with them recovering, and learn much of the history of Erâth, confirming that which Brandyé’s grandfather had once already told him of: there was many ages ago a great war of Darkness, and the banished Duithèn, race of Darkness, are now beginning to return.

Part IV: Erârün

Setting out from the Illuèn, now accompanied by one of their kind named Elỳn, Brandyé and Elven come across their first great kingdom of men: Erârün. They are captured by a knight named Tharom Hulòn, but released when the king of Erârün realizes they are in the company of the fabled Illuèn. At Elỳn’s behest, Brandyé joins Erârün’s soldiers, and is soon dispatched to the northern borders of Erârün, there to defend their people against the oncoming forces of Darkness.

Part V: The Hochträe

After a terrible defeat against the newly amassed armies of Darkness, Brandyé flees to the mountains with Elven. Here they are taken in by another kingdom of men: the Hochträe. The Hochträe are the only people of Erâth not yet under the influence of the Duithèn, and here Brandyé and Elven see the sun for the first time in years. Despite their hospitality, Elven and Brandyé begin to argue about their journey forward, and eventually they part ways: Elven returning to the people of Erârün, and Brandyé moving ever further north in an effort to find Namrâth: a weapon that may help in defeating the Duithèn.

Now, this is the generic structure my editor suggests, which I genuinely find helpful:

  • Introduction
  • Setting up the conflict
  • False win/defeat of the hero
  • Midpoint
  • Hero realizes his mistakes and has to bounce back
  • Uncover a shocking truth (optional)
  • Black moment before the end
  • Resolution to change things around

So how does this all line up? The introduction is, clearly, Brandyé’s time with the Cosari. Is a fifth of the book too much to dedicate to the introduction? Hopefully not the way I’ve rewritten it (I’ve now edited the first five chapters, and am about to five into the sixth). The Cosari are vital to the story, and will return in later books. Promise! Setting up the conflict? As my editor points out, the book’s main conflict is Brandyé’s struggle against Darkness—both internally and externally. This comes about during his conversations with Ermèn and Elỳn, but perhaps I can make it a little stronger. False win? His light-heartedness with Elven. Midpoint? The time spent with the Illuèn. I think this is actually pretty strong.

I don’t have a part where Brandyé realizes his mistakes, though—this could definitely be worked in. Black moment before the end? I don’t see this in the story, actually—if anything, Brandyé becomes more resolute at the end of the book, although this does tie in well with the final point she made.

So there’s some work to be done, definitely. However, the first five chapters, I think, will have been the hardest: they were the weakest part of the book, in the sense that, in the words of my editor, “they didn’t seem to matter”. I’ve added a goal within those first few chapters—especially in chapters four and five—which I hope gives Brandyé a little bit more reason to have spent so much time among the Cosari before setting out on his journey.

For those of you (I’m looking at you, Neil!) who have read through Consolation in its published form and the rough draft of Exile, what do you think of the above changes? I want Book Two to be as strong as possible, but I don’t feel like I can wantonly cut out the Cosari or the Hochträe (both suggestions by my editor), as they will become increasingly important in future books.

What are your thoughts?

Thought of the Week: Giveaway Wrap-Up

So, it’s the start of a new month, and that means the end of my October giveaway for The Redemption of Erâth: Consolation. Over the past 31 days, I’ve been sending out free digital copies of the first book in The Redemption of Erâth series to anyone who asked for it, as well as running an official Goodreads giveaway for real, signed copies of the book.

I have to say that I was very pleased with the results – three hundred and forty-two people requested a print edition of The Redemption of Erâth: Consolation, one hundred and sixty-nine people added it to their ‘to-read’ shelf on Goodreads, and I emailed or messaged at least forty digital copies as well. It also resulted in my first official Amazon review:

I thoroughly enjoyed this first [and] am eagerly awaiting the next. The characters are vivid, as is the world in which they exist. I did not want to put it down! It has been a while since a story held my interest so deeply – I really care about the characters and the places came alive for me.

First of all, I’d like to recognize the ten winners of my Goodreads giveaway:

  • Tony, from Wisconsin
  • Jessi, from Minnesota
  • Jake, from New Jersey
  • Jason, from California
  • Charlene, from Connecticut
  • Robert, from Delaware
  • Heather, from Tennessee
  • Alice, from Ohio
  • Meena, from Oklahoma

and

  • Michelle, from Florida

Congratulations to all of you, and you’ll be receiving your signed copies in the next few weeks!

Second, I’d like to thank everyone at work for signing up to receive a free digital copy over the past month. It doesn’t really matter whether you read it or not (of course, I’d like to think you will!) – your support in spreading the word has been wonderful. Special thanks to Mary for her enthusiasm, and I hope you enjoy your runner-up prize for not winning the Goodreads giveaway!

Third, I’d like to say that even though the opportunity to get my book for free is over, you can still purchase it in Kindle form for only $3.99 over on Amazon.com. You can also own a softcover copy for just $24.95, or a gorgeous hardcover for $34.95.

Lastly, I want to extend my giveaway one last time to anyone who comments on this post – just let me know what format you’d like (e.g. PDF, ePub, Kindle, etc.), and I’ll send you a copy free of charge!

Thank you everyone for all your support!

 

Satis 2014

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