Movie Night: The Lobster

Year: 2015
Genre: Black Comedy … ?
Cast: Colin Farrell, Rachel Weisz, Jessica Barden

In a dystopian near future, single people, according to the laws of The City, are taken to The Hotel, where they are obliged to find a romantic partner in forty-five days or are transformed into beasts and sent off into The Woods.

There is very little lobster in The Lobster. In fact, I don’t think there was one at all.

This film carries with it the dubious accolade of being one of the most bizarre movies I’ve watched in recent years. I read the above description before watching it, and I’m not sure whether I should or shouldn’t have; it certainly helps explain a lot of the exposition, but there’s a sense of utterly nonsensical mystery that stems from not knowing the premise from the outset.

The Lobster bears many of the hallmarks of an indie film trying its best to not fit into any particular genre; billed as a black comedy, there were moments I laughed perhaps only because I thought it was meant to be funny, and not because it actually was. In fact, there were more scenes I found outright disturbing than I found funny. It’s interesting, as these are some of the same comments aimed at my alter-ego young adult novel, 22 Scars – that it tries almost too hard to be edgy, at the expense of plot and character clarity.

For example, very few characters are named, and only when necessary; even Rachel Weisz is known only as the short-sighted woman. Another key character is referred to throughout the film as the heartless woman. There are no place names – only The Hotel and The City – and even when these settings are abandoned for the wild woods, there is very little reference to anything grounded in reality.

In fact, the very premise – that single adults are transformed into animals if they fail to find a partner in 45 days – becomes something of a MacGuffin to the themes of love and lust. The point of the movie – if there even is one – is tenuously that love can’t be forced, but can be found in the strangest of places. To this end, it hardly matters that the threat hanging over the characters’ heads is transfiguration – it could have been death or exile, for all it matters – but rather that there simply be some impetus for the characters to connect with each other in a context where they have very little other reason to.

In the end, there are enough bizarre moments to elicit a kind of disbelieving guffaw – in some ways, a funnier film than Crazy Rich Asians, which we had watched earlier in the day – but they are overshadowed by the wide brushstrokes of disturbing insanity, including a woman jumping from a window and breaking her neck but not dying, and a frankly cringe-inducing final scene. I would hardly label The Lobster as a comedy – black or otherwise – but perhaps closer to an essay on love; a kind of parable for a society that praises social relationships for their appearance rather than their substance.

Either way, The Lobster is a film that I would recommend only to those who have the nerve to stomach some truly troubling material, and despite that recommendation, hardly one I would watch again any time soon. As one of my friends put it, there were multiple moments throughout where I asked myself why I was still watching it at all.

4/10 would watch again.

How Should Death Be Treated in Fiction?

As someone who suffers from bipolar depression and has often been suicidal, I think about death possibly more frequently than most. And when I say think about it, I mean really ponder it – what it must feel like to breathe a last breath, to beat a last heartbeat, and then the moments of fading consciousness as the body fights its hardest to prevent a total shutdown on a cellular level. After all, dying is a process – it isn’t instant.

To quote Depeche Mode, death is everywhere; we see it daily on the news, and in real life with the crushed squirrels and battered deer on the side of the road. We cause it – deliberately and inadvertently – when we swat at a mosquito, or a wasp. But we only ever experience it once, which is why it remains such a mystery; no one can really tell what it’s like to die, because – to quote The Crow – there ain’t no coming back.

And as art is a reflection of life, and death is a part of life, death finds its way into the stories we tell with an almost inescapable certainty. Whether the story is The Lion King or Pulp Fiction, there is hardly a tale in the world that doesn’t deal with death in some way – whether explicitly, implicitly, or at least by threatening characters with death as a kind of ultimate stake.

In most stories where death is a central plot point, the deaths in question are typically premature – the result of violence or illness. These deaths, of course, carry the heaviest emotional weight – at least, when the character is some form of protagonist. These deaths are usually treated with a measure of respect, dignity and gravitas.

When the character is a villain, however, things become different. Low-level goons are often offed with a kind of casual indifference, whilst end-bosses are treated to a typically spectacular death, glorifying their demise as something to be celebrated in all its gore. The 2012 film Dredd is a picture-perfect epitome of this: throughout the movie quite literally hundreds of people are killed in a variety of inventive and bloody ways, but nothing tops the two-minute slow-motion swan-dive from a 200-story window that demolishes – in exceptionally graphic detail – the movie’s head honcho, Ma-Ma.

Evidently, there are a lot of ways to treat a character’s death, from understated and emotional to disbelievingly violent and visually spectacular, and some of this depends on the nature of the character and the nature of the story. But what defines the appropriateness of the realism, so to speak, of a character’s demise? And how is realism defined, when – as noted above – no one really knows what it’s like to die in the first place?

To this end, I think the intended audience is an important consideration in the description, detail and realism of the death in question. If you’re writing for six-year-olds, it’s entirely appropriate to deal with the topic, but perhaps in a softer way than if you’re writing for sixteen-year-olds.

But even for an older audience, it’s important to understand the living experiences that the majority of them have gone through. Very few six-year-olds will have experienced death first-hand. Sixteen-year-olds, on the other hand, may well of witnessed the passing of a grandparent, or a beloved family pet. And a sixty-year-old will have likely experienced numerous deaths in their lifetime. And the method of describing a fictional death depends on the sensibility and general understanding of the target audience.

When I started writing The Redemption of Erâth, I knew there were going to be deaths of important characters. Being that the story is intended as a kind of suitable-for-all-ages tale, I wanted to treat these deaths as truly meaningful, impactful and important, without glorifying the detail of the characters’ passing. The first major death, a teenage girl, is described in passing as an arrow piercing her heart. The second, an invented fantasy being, is described in more detail with gashes to her throat and sliver blood spattered about. But in both of these cases, the focus was not on the detail of the death, but the emotional impact on the remaining characters.

In my alter-ego’s young adult novel, 22 Scars, there are only two character deaths; a young girl who dies from leukemia, described from afar through the journal entries of her friend, and a teenager who dies in a car crash – only the aftermath of which is shown. There are a number of other ‘violent’ instances – self-harm, rape and abuse – but the detail of these scenes was again written with a young adult audience in mind: I don’t shy away, but nor do I try to glorify either the abuse or the suffering. My goal was simply to describe the reality of these terrible ordeals; I wouldn’t anticipate a ten-year-old reading it.

It’s a fine line to toe; passing death off as both easy to deal and easy to experience is in some ways an injustice to the reality of dying. To see waves of bad guys mown down with machine guns makes it seem like death is a quick pop and then you fall down and go to sleep. To watch a teenage girl slit her wrists and bleed out in a bathtub (reference: Thirteen Reasons Why) is gory and off-putting, but also belies the difficulty of such a scenario – it is not easy to cut that deep, nor does it typically result in a quick and quiet death.

The advent of cellphones and live-streaming has made it unfortunately easy to watch a real person die, and anyone whose stood by and watched will tell you: death is not easy. The body will fight to the last cell to remain alive, even as shock sets in and the victim loses consciousness. People don’t just fall down when shot; they remain alive for minutes afterward. They move around. They try desperately to stay alive.

To what extent should the realities of death be described in fiction? Is there a line between realistic sensitivity and glorification? Death will always be around, but how should it be treated in fiction?

There may be no easy answer – but I’d love to hear your thoughts in the comments. How do you think death should be treated in fiction?

What’s Next for The Redemption of Erâth?

So now that the third book in the Redemption of Erâth series is finished, edited and published, it’s time to start thinking about where to take the series from here. (Well, not really – it’s been planned out for a long time; I just need to write the rest of it.)

You see, way back in 2011 I originally outlined a series of seven novels, without thinking too hard about where I was going to go with them all. I had a rough idea of the main characters, and a pencil-thin sketch of the ending, but really it was the frame of an outline; just the bare bones with which to get started. I don’t think I even really considered whether I would even reach the end of the series, or finish telling the tale.

Well, now I’m three books and 400,000 words into it, and things are – more or less – going strong. The great thing about writing is that even when things are planned, there are still surprises. I didn’t know Sonora was going to die in the first book until about a chapter before it actually happened. I didn’t know that Brandyé was going to join the army of Erârün in Exile. And I had absolutely no idea that Elven would (spoiler for book three!) become a king.

So what’s in store for book four? I took some time the other day to begin mapping out the path of Brandyé and Elven in the fourth installment, tentatively called The Fall of Thaeìn. I start by splitting the book into five sections of five chapters each (as has become the standard layout for Redemption of Erâth books), and then giving each part and chapter a name. These names act as as placeholders to remind me of what I intend to happen in each chapter and section of the book.

Then, based on a rough determination of how long each chapter should be (around 4,000 words per chapter for book four), I split the chapters into rough scenes – usually about 1,000 words per scene. I might do this for one or two chapters at once, but not for the whole book – because, of course, things may change as I write. The overall direction usually stays the same, but the details – even important ones, such as who lives and dies – could vary from moment to moment as I fill in the plot with actual written, flowing sentences.

This is what I have so far:

Part I: The Threads of War

Chapter 1: The Southern Villages
Chapter 2: The Battle of Südsby
Chapter 3: The Forms of Death
Chapter 4: A Séance
Chapter 5: The Return to the Cosari

Part II: Alliances

Chapter 6: Khana’s Tale
Chapter 7: The Challenge for Cosar
Chapter 8: From Sea to Mountain
Chapter 9: The Defense of the Hochträe
Chapter 10: The Sky Fleets

Part III: The Siege of Vira Weitor

Chapter 11: A City Beset
Chapter 12: The Siege Begins
Chapter 13: The Waning Year
Chapter 14: The Appearance of Danâr
Chapter 15: Flight from the Black City

Part IV: Betrayal

Chapter 16: The Illuèn’s Last Stronghold
Chapter 17: The Ashes of Defeat
Chapter 18: Decisions
Chapter 19: The Meeting Under the Wall
Chapter 20: A Broken Friendship

Part V: Retreat to the North

Chapter 21: The Lonely Road
Chapter 22: The Armies of the North
Chapter 23: Passing the Bridge of Aélûr
Chapter 24: The Fortress of Hindarìn
Chapter 25: The Last Trace of Peace

I’ve written (so far) about 1,000 words of the first chapter. I have to say, it’s refreshing to be back at the creative wheel, to be spinning yarns and telling tales and putting pen to paper (or fingers to keyboard). I have no doubt that this new story will take me places I can’t yet imagine, but I’m looking forward to the journey: and I’ll be sure to share it with you as we go!